Xhumeka
Well-known member
It's an interesting concept... from wiki:
-The game is based on previous mods that were developed by Brendan "PlayerUnknown" Greene for other games using the 2000 film Battle Royale for inspiration. Players can choose to enter the match solo, or with a small team of up to four people.
-One hundred players parachute onto an island and scavenge for weapons and equipment to kill others while avoiding getting killed themselves. The available safe area of the game's world decreases in size over a match, directing surviving players into tighter areas to force encounters. The last player or team standing wins.
-IGN believes that the popularity of the game was due to its fast-paced nature compared to similar type games available such as H1Z1 and DayZ. Glixel considered that Battlegrounds's popularity comes from how the game encouraged players to engage due to the situation they are placed in rather than from the player's own disposition, comparing it to the Stanford prison experiment. Rock Paper Shotgun described Battlegrounds as "a tactical shooting sandbox, a story generator, and a horror game all in one", providing some of the "highest highs" in multiplayer gaming as reason for its popularity. Venture Beat considered Battlegrounds as a paradigm shift in the first-person shooter market similar to how Call of Duty 4: Modern Warfare also changed the landscape of shooters when it was released in 2007.
-The game is based on previous mods that were developed by Brendan "PlayerUnknown" Greene for other games using the 2000 film Battle Royale for inspiration. Players can choose to enter the match solo, or with a small team of up to four people.
-One hundred players parachute onto an island and scavenge for weapons and equipment to kill others while avoiding getting killed themselves. The available safe area of the game's world decreases in size over a match, directing surviving players into tighter areas to force encounters. The last player or team standing wins.
-IGN believes that the popularity of the game was due to its fast-paced nature compared to similar type games available such as H1Z1 and DayZ. Glixel considered that Battlegrounds's popularity comes from how the game encouraged players to engage due to the situation they are placed in rather than from the player's own disposition, comparing it to the Stanford prison experiment. Rock Paper Shotgun described Battlegrounds as "a tactical shooting sandbox, a story generator, and a horror game all in one", providing some of the "highest highs" in multiplayer gaming as reason for its popularity. Venture Beat considered Battlegrounds as a paradigm shift in the first-person shooter market similar to how Call of Duty 4: Modern Warfare also changed the landscape of shooters when it was released in 2007.