I learned all my mad skillz early on from sims
Simulations for racing are different than those for flying, building cities and doing surgery.There is no sim that I'm aware of that has the hardware necessary to come close to simulating motorcycle physics.
Cars on the other hand....
TL;DR: Use the sim to learn. Ride irl on track to see what transfers and what doesn't.
Have you tried one? Force feedback is pretty good at letting you know the tires are about to let go. Obviously the vast majority of the simulators do not provide realistic feeling rotation or g forces so those are obviously missing from learning the complete experience.Other than learning track lines, I don't see how a thousand hours of simulation could replace a few hours on the real car or MC.
I drifted a friend's STI a few years ago after a dozen track days and race school. I have a base line from track irl on motorcycles and obsessively read books specific to motorcycles.Simulations for racing are different than those for flying, building cities and doing surgery.
Racing provides the driver with a lot of feedback that you're not getting out of a simulator. How do you get the physical feedback? As a rider and driver, these are not bit parts my brain processes, that feedback is giving you everything you can't see.
Other than learning track lines, I don't see how a thousand hours of simulation could replace a few hours on the real car or MC.
Yup, Mosport big track is modeled in GP Bikes on PC and Ride 4 on PlayStation/Xbox/PC, and maybe others. I watch lots of video to learn tracks too, but a sim/game can be somewhat better even with the unrealistic controller because you can experiment with the consequences of your own braking and acceleration decisions.I watched as many pov videos of Mosport as i could before i went my first time. I learned a little, but it all went out the window when the elevation changes happened. Especially for t2 and t4.
Is there a sim for Mosport?
I'm guessing the sims would have the player doing 1:20's very quickly as well.Yup, Mosport big track is modeled in GP Bikes on PC and Ride 4 on PlayStation/Xbox/PC, and maybe others. I watch lots of video to learn tracks too, but a sim/game can be somewhat better even with the unrealistic controller because you can experiment with the consequences of your own braking and acceleration decisions.
But just like watching on-board track video, a game will tend to flatten out any sensation of elevation if you're playing it on the little viewport offered by a conventional TV. The field of view is just too narrow, like tunnel vision, and everything feels flattened out. I have a head tracking setup (the movement of your head lets you look around), but it doesn't really help with that problem since it's still just the same 16:9 viewport panning around. The larger field of view from a VR setup (which I haven't tried) might give you a more realistic elevation experience.
Haha, yup. Here's a local GTAMer (not me): youtube linkI'm guessing the sims would have the player doing 1:20's very quickly as well.