Gran Turismo 6, gps visualizer | GTAMotorcycle.com

Gran Turismo 6, gps visualizer

ravensix

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Any Gran Turismo fans here?

This is so awesome, the game will feature a gps visualizer. The technology utilizes the "CAN-Gateway ECU*", a real time driving data transmission system developed. Information such as position information, vehicle speed, engine RPM, accelerator pedal stroke, steering angle, brake signals, etc. are logged in the "CAN-Gateway ECU" while driving. This driving data can then be saved onto a USB memory stick, and by connecting this to a Playstation®3, the real driving conditions can be recreated virtually within Gran Turismo. It's also possible to compete on the track against your real driving record recreated in game.

I just cut and pasted the above info from another website :D

But heres a Youtube link. I think this is frickin awesome :D

http://www.youtube.com/watch?v=znVJRB3OLoQ
 
Also I may have wanted to put this in media insted of general moto discussion. My bad
 
Augmented reality is getting better and better. This is amazing.

...now if only Polyphony would make another motorcycle simulator =(

At least I'll have something to corner with during the winter though ;D
 
yes me...i'm more inclined towards the GT Academy and it being held here though ;)

But this feature is incredible. You can even create tracks using the GPS as well...
 
Have not been paying attention to much PS4 stuff, so this is interesting ... sounds ultra gimmicky, but the video was somewhat impressive. Racing a virtual lap against a real one is going to highlight every single flaw in how they've modeled a track or a car, though
 
Have not been paying attention to much PS4 stuff, so this is interesting ... sounds ultra gimmicky, but the video was somewhat impressive. Racing a virtual lap against a real one is going to highlight every single flaw in how they've modeled a track or a car, though

Could be gimmicky for the average Joe. I mean what is the likelihood that would we Canadian folks ever take a regular car and track it in the Ring or Spa then race ourselves in the game? Not very likely. Although the ability to use the GPS at a local track here would still be benefitial as you could use it as a tool to create a custom track.

Also, I've read somewhere that they could use this tool to take an actual Racer's data and use it so you could race/compare to their actual times. Pretty damn cool to me.
 
How many cars do you think even have data recording ability and potentiometer sensors for things like steering angle? And the only thing recorded with brakes is on/off of brake lights, and pulse width of ABS signal once wheel lock is perceived......the ECU would have no way of telling how hard you are pushing the brake pedal.
Get a Go Pro if you wanna relive your glory.
After driving on a real racetrack, what fun would it be to go home and on your PS4, try to outdrive yourself? I would way rather be back at the track doing it in real life.
 
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Could be gimmicky for the average Joe. I mean what is the likelihood that would we Canadian folks ever take a regular car and track it in the Ring or Spa then race ourselves in the game? Not very likely. Although the ability to use the GPS at a local track here would still be benefitial as you could use it as a tool to create a custom track.

Also, I've read somewhere that they could use this tool to take an actual Racer's data and use it so you could race/compare to their actual times. Pretty damn cool to me.


Yo I never read that part, hope thats tru!!

That IS pretty cool
 
How many cars do you think even have data recording ability and potentiometer sensors for things like steering angle? And the only thing recorded with brakes is on/off of brake lights, and pulse width of ABS signal once wheel lock is perceived......the ECU would have no way of telling how hard you are pushing the brake pedal.
Get a Go Pro if you wanna relive your glory.
After driving on a real racetrack, what fun would it be to go home and on your PS4, try to outdrive yourself? I would way rather be back at the track doing it in real life.


Ahaha there are some obsessive car enthusiast around, I for one would be doing that LOL

Just gotta find out where to get the sensor GPS thing first. I have a similar thing for my car right now. Its a blutooth OBD2 scan tool. plugs into my OBD port and I have a app on my Android phone called "Torque". It links up with my car and it reads all kinds of things too. even has a gps tracker on it that it can actually route out your drive and it does record how fast u went and how far and time and etc. Still a bunch of features on this app that I havnt got around to messing with yet. :D
 
How many cars do you think even have data recording ability and potentiometer sensors for things like steering angle? And the only thing recorded with brakes is on/off of brake lights, and pulse width of ABS signal once wheel lock is perceived......the ECU would have no way of telling how hard you are pushing the brake pedal.
Get a Go Pro if you wanna relive your glory.
After driving on a real racetrack, what fun would it be to go home and on your PS4, try to outdrive yourself? I would way rather be back at the track doing it in real life.

Of course it wouldn't be the same, but you won't be at the track 24/7. However, this has alot of potential to be used as an aid for drivers when analyzing their driving. They're no longer seeing just telemetry but an actual 3D replication of your driving.

And there's no harm in trying to outdrive yourself in a simulator. You'd be surprised at how much transfers over from the game to real life. And for someone who's competitive, it's always fun trying to beat your time regardless if it's real life or a simulator.
 
Similar to playing sports games, its the fantasy aspect of it that makes them enjoyable. Someone who plays pickup basketball or rep hockey would still play those video games out of sheer enjoyment, for other aspects that are beyond the reach of reality, such as playing a whole season as your favorite team, driving an unobtainium car, or through exotic lands.
 
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Other than learning track layout of places I'll likely never go, I don't see how this can be the case.

I wasn't really referring to the avg Joe Schmoe...Honestly I don't think it's practical at all for the regular track guys. But I think it can be used for club racers who race the actual tracks in the game. I don't see why it can't be used as a tool to study your laps.
 
I wasn't really referring to the avg Joe Schmoe...Honestly I don't think it's practical at all for the regular track guys. But I think it can be used for club racers who race the actual tracks in the game. I don't see why it can't be used as a tool to study your laps.


oh yes. sorry i was referring to the old aspects of the game. the gps thing is pretty cool.
 
How many cars do you think even have data recording ability and potentiometer sensors for things like steering angle? And the only thing recorded with brakes is on/off of brake lights, and pulse width of ABS signal once wheel lock is perceived......the ECU would have no way of telling how hard you are pushing the brake pedal.

A lot? Steering angle is a data point for most stability control systems, I think. And it isn't really even necessary to record applied braking force - you're not trying to figure out how the car would accelerate/decelerate, you're measuring these things actually happening. Hell, the game can probably make a good guess on braking force just by looking at lateral/longitudinal acceleration.

The data recording capability comes from whatever the "CAN-Gateway ECU" is, the car just needs to output the information.
 

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